Original: $15.00
-65%$15.00
$5.25The Story
I Have the High GroundĀ is a short, collaborative roleplaying game about theĀ words,Ā wit, and melodramatic action that takes place before a duel.Ā ItāsĀ GM-lessĀ andĀ genre-neutral, and takes 1-2 hours to play.
UsingĀ game mechanics inspired by competitive fencing, players choose moves in secret. After their choices are revealed, the winner takes the opportunity to flaunt their bravado or to perform subtle acts that leave an imposing quiet in their wake. Your game is not an action-packed fight to the death but rather a portrayal of the slow, smoldering tension between two people about to risk their pride, their reputation, or even their lives.
I Have the High GroundĀ also encourages players to ask: what exactly is a duel? You might be knights or fencers with your blades crossed for sport or mortal combat. But what if you were hackers vying for control of a contested server? A murderer and the aggrieved loved one avenging their victim? What if youāre assassinsĀ andĀ ex-girlfriends, or in a boxing match, or bar fight, or even just a school talent show? So, who will you be? What will you do? Thereās only one way to find out.
Pick your weapons, push the limits, and whenever justifiable: flourish your capes.
Description
I Have the High GroundĀ is a short, collaborative roleplaying game about theĀ words,Ā wit, and melodramatic action that takes place before a duel.Ā ItāsĀ GM-lessĀ andĀ genre-neutral, and takes 1-2 hours to play.
UsingĀ game mechanics inspired by competitive fencing, players choose moves in secret. After their choices are revealed, the winner takes the opportunity to flaunt their bravado or to perform subtle acts that leave an imposing quiet in their wake. Your game is not an action-packed fight to the death but rather a portrayal of the slow, smoldering tension between two people about to risk their pride, their reputation, or even their lives.
I Have the High GroundĀ also encourages players to ask: what exactly is a duel? You might be knights or fencers with your blades crossed for sport or mortal combat. But what if you were hackers vying for control of a contested server? A murderer and the aggrieved loved one avenging their victim? What if youāre assassinsĀ andĀ ex-girlfriends, or in a boxing match, or bar fight, or even just a school talent show? So, who will you be? What will you do? Thereās only one way to find out.
Pick your weapons, push the limits, and whenever justifiable: flourish your capes.













