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FUSE Countdown
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FUSE Countdown

FUSE Countdown

$12.25

Original: $35.00

-65%
FUSE Countdown—

$35.00

$12.25

The Story

All of the fast paced gameplay from FUSE is back, with a stand alone expansion! Can be used by itself, or combined with the original game. Still only takes 10 min or less to play! Cooperative, realtime, intense gameplay with new dice & bomb cards, a new card type (Spark cards!) and unique player role cards!
 
Download the rulebook here.
 
New Features:
 
  • Multi-colored Dice-can fulfill either color
  • Spark Cards - When you can’t place a die, instead of rolling it and removing arelated die, you draw a Spark card. It’s like a mini-bomb card for you to fulfill. You cannot win the game unless all active Spark cards are resolved.
  • Roles - Each player willhave a special player power.
  • New Cards! New bomb cards using some of the new features/icons. New Fuse cards featuring multiple colors/numbers (easier to trigger, but you onlyhave to get rid of one die per card), or a text-based ability (example: all players roll a die as fast as they can until each player has rolled a 6).

Contents Summary:

  • 25 Dice
  • 52 Bomb cards
  • 10 Fuse cards
  • 7 Role cards
  • 20 Spark cards
  • 1 Drawstring Bag

At a Glance

  • Number of Players: 1-4
  • For Ages: 14+
  • Playing Time: 10 min
  • Game Type: Family Strategy, Cooperative

      Description

      All of the fast paced gameplay from FUSE is back, with a stand alone expansion! Can be used by itself, or combined with the original game. Still only takes 10 min or less to play! Cooperative, realtime, intense gameplay with new dice & bomb cards, a new card type (Spark cards!) and unique player role cards!
       
      Download the rulebook here.
       
      New Features:
       
      • Multi-colored Dice-can fulfill either color
      • Spark Cards - When you can’t place a die, instead of rolling it and removing arelated die, you draw a Spark card. It’s like a mini-bomb card for you to fulfill. You cannot win the game unless all active Spark cards are resolved.
      • Roles - Each player willhave a special player power.
      • New Cards! New bomb cards using some of the new features/icons. New Fuse cards featuring multiple colors/numbers (easier to trigger, but you onlyhave to get rid of one die per card), or a text-based ability (example: all players roll a die as fast as they can until each player has rolled a 6).

      Contents Summary:

      • 25 Dice
      • 52 Bomb cards
      • 10 Fuse cards
      • 7 Role cards
      • 20 Spark cards
      • 1 Drawstring Bag

      At a Glance

      • Number of Players: 1-4
      • For Ages: 14+
      • Playing Time: 10 min
      • Game Type: Family Strategy, Cooperative